<warmouse>
  <export>
    <app cpi_l="12" swlines="3" maxanalog="80" cpi="74" sens="10" joystick="1" group="RPG/Action Games" dcspeed="5" name="Deus Ex: Invisible War" fname="D:/Program Files/Deus Ex - Invisible War/System/DX2.exe" cpi_h="124">
      <functionList>
        <function type="keypress" name="Move Forward">[UP]</function>
        <function type="keypress" name="Move Backward">[DOWN]</function>
        <function type="keypress" name="Strafe Left">[LEFT]</function>
        <function type="keypress" name="Strafe Right">[RIGHT]</function>
        <function type="key" name="Jump">[SPACE]</function>
        <function type="key" name="Crouch Toggle">c</function>
        <function type="key" name="Walk Toggle">[L_SHIFT]</function>
        <function type="key" name="Cycle Weapons">[TAB]</function>
        <function type="key" name="Previous Selection">[NUM_5]</function>
        <function type="key" name="Next Selection">[NUM_2]</function>
        <function type="key" name="Focus on Toolbelt">[NUM_1]</function>
        <function type="key" name="Focus on Biomods">[NUM_3]</function>
        <function type="key" name="Datavault Screen">n</function>
        <function type="key" name="Inventory Screen">v</function>
        <function type="key" name="Biomods Screen">b</function>
        <function type="key" name="Alternate Fire">f</function>
        <function type="key" name="Toolbelt Item 1">1</function>
        <function type="key" name="Toolbelt Item 2">2</function>
        <function type="key" name="Toolbelt Item 3">3</function>
        <function type="key" name="Toolbelt Item 4">4</function>
        <function type="key" name="Toolbelt Item 5">5</function>
        <function type="key" name="Toolbelt Item 6">6</function>
        <function type="key" name="Activate Light Biomod">[F1]</function>
        <function type="key" name="Activate Eye Biomod">[F2]</function>
        <function type="key" name="Activate Cranial Biomod">[F3]</function>
        <function type="key" name="Activate Skeletal Biomod">[F4]</function>
        <function type="key" name="Activate Arm Biomod">[F5]</function>
        <function type="key" name="Activate Leg Biomod">[F6]</function>
        <function type="key" name="Main Menu">[ESC]</function>
        <function type="key" name="Quick Save">[F10]</function>
        <function type="key" name="Quick Load">[F12]</function>
        <function type="key" name="Enter">[RETURN]</function>
      </functionList>
      <category name="Movement Functions">
        <functionRef name="Move Forward"/>
        <functionRef name="Move Backward"/>
        <functionRef name="Strafe Left"/>
        <functionRef name="Strafe Right"/>
        <functionRef name="Jump"/>
        <functionRef name="Crouch Toggle"/>
        <functionRef name="Walk Toggle"/>
      </category>
      <category name="Item Management">
        <functionRef name="Cycle Weapons"/>
        <functionRef name="Previous Selection"/>
        <functionRef name="Next Selection"/>
        <functionRef name="Focus on Toolbelt"/>
        <functionRef name="Focus on Biomods"/>
        <functionRef name="Datavault Screen"/>
        <functionRef name="Inventory Screen"/>
        <functionRef name="Biomods Screen"/>
        <functionRef name="Alternate Fire"/>
        <functionRef name="Toolbelt Item 1"/>
        <functionRef name="Toolbelt Item 2"/>
        <functionRef name="Toolbelt Item 3"/>
        <functionRef name="Toolbelt Item 4"/>
        <functionRef name="Toolbelt Item 5"/>
        <functionRef name="Toolbelt Item 6"/>
        <functionRef name="Activate Light Biomod"/>
        <functionRef name="Activate Eye Biomod"/>
        <functionRef name="Activate Cranial Biomod"/>
        <functionRef name="Activate Skeletal Biomod"/>
        <functionRef name="Activate Arm Biomod"/>
        <functionRef name="Activate Leg Biomod"/>
      </category>
      <category name="General Functions">
        <functionRef name="Main Menu"/>
        <functionRef name="Quick Save"/>
        <functionRef name="Quick Load"/>
        <functionRef name="Enter"/>
      </category>
      <bindings>
        <binding button="J1" function="Move Forward"/>
        <binding button="J5" function="Move Backward"/>
        <binding button="J7" function="Strafe Left"/>
        <binding button="J3" function="Strafe Right"/>
        <binding button="A5" function="Jump"/>
        <binding button="A3" function="Crouch Toggle"/>
        <binding button="A6" function="Inventory Screen"/>
        <binding button="A7" function="Biomods Screen"/>
        <binding button="B1" function="Toolbelt Item 1"/>
        <binding button="B2" function="Toolbelt Item 2"/>
        <binding button="B3" function="Toolbelt Item 3"/>
        <binding button="B4" function="Toolbelt Item 4"/>
        <binding button="B5" function="Toolbelt Item 5"/>
        <binding button="B6" function="Toolbelt Item 6"/>
        <binding button="B1" function="Activate Light Biomod" dc="1"/>
        <binding button="B2" function="Activate Eye Biomod" dc="1"/>
        <binding button="B3" function="Activate Cranial Biomod" dc="1"/>
        <binding button="B4" function="Activate Skeletal Biomod" dc="1"/>
        <binding button="B5" function="Activate Arm Biomod" dc="1"/>
        <binding button="B6" function="Activate Leg Biomod" dc="1"/>
        <binding button="T2" function="Main Menu" dc="1"/>
        <binding button="A6" function="Quick Save" dc="1"/>
        <binding button="A7" function="Quick Load" dc="1"/>
        <binding button="T1" function="Alternate Fire"/>
        <binding button="T2" function="Datavault Screen"/>
        <binding button="A2" function="Next Selection"/>
        <binding button="A1" function="Previous Selection"/>
        <binding button="W_PR" function="Cycle Weapons"/>
        <binding button="A4" function="Focus on Toolbelt"/>
        <binding button="A4" function="Focus on Biomods" dc="1"/>
        <binding button="A3" function="Walk Toggle" dc="1"/>
        <binding button="B7" function="Enter"/>
      </bindings>
    </app>
  </export>
</warmouse>

